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Scaremoor Society › Case Files

Scaremoor Society

Case Files

Every Scaremoor book hides details only a real reader would know. Open a case file, answer the questions, and close the case. Close more cases to rank up from Recruit to Master of Scaremoor, then print your Society certificate.

Your Agent File

Your Codename

Pick a codename, not your real name. Your progress is saved only on this device.

Your Rank

…

Solve your first case file to earn your badge.

0 of 7 cases closed. 1 more to become Junior Field Agent.

Open a Case

Pick a book you've read. Answer four of five questions right to close the case.

Case #1

The Haunted Locker

Unsolved

Case #2

The Night of the Living Vines

Unsolved

Case #3

The Phantom Playground

Unsolved

Case #4

The Changing Portrait

Unsolved

Case #5

The Vanishing Words

Unsolved

Case #6

The Mask Room

Unsolved

Scribbles #1

Zombie Puppies

Unsolved

Society Ranks

  1. Recruit

    Where every agent starts

    Solve your first case file to earn your badge.

  2. Junior Field Agent

    1 case closed

    You've proven you read the books. The Society is watching.

  3. Field Agent

    3 cases closed

    Most kids never get this far.

  4. Senior Field Agent

    5 cases closed

    You know these stories better than the people in them.

  5. Master of Scaremoor

    7 cases closed

    Nothing in Scaremoor gets past you.

eyeeye